

In 25-man raids, it is very likely that the three previously mentioned class/specs will be present. Elemental Shaman don't bring anything unique. Yes, Balance Druids and Retribution Paladins and Warlocks can all nullify our buffs, but in small groups it is likely that all 3 will not be present within the same raid, so this give the Elemental Shaman a lot of flexibility in filling a raid DPS spot. Totem of Wrath, Wrath of Air, and Eleemntal Oath add up to a lot of powerful buffs for small groups and small raids that just don't have the space to fit every spec of every class into the raid. This really over-laps into the 5-man and solo play feedback segments as well.

Elemental Shaman bring a lot more powerful buffs to small groups. So Kudos for the PvE part of Hex.Ī) 10-man: Buffs. With Hex, now I basically have the PvE CC comparable to a Rogue's Sap, so while I am not preferable to a Mage's CC, I am acceptable to fill a CC role.

Many days I do not get to complete the daily Heroics at all because of this lack of CC. People can make the argument that they are idiots or whatever, but the fact remains: I don't get invited. Even though my raid has cleared all but KJ and I am geared to the proverbial teeth, if I want to do a daily Heroic in Live and no guildies are on I almost always get this response from pug groups "Sorry, we need CC" whenever I ask to join. Kudos for this change.ī) 5-man: Specifically with relation to Heroics, Hex basically revitalizes the Shaman class in terms of acceptability. Since generic mob that a player runs across in most questing experiences never crit players, the old EotS was rarely beneficial, and all the pushback mechanics made questing as Elemental a real PITA at times. This is due mainly to the new version of Eye of the Storm. Then, if applicable, I will try to offer some suggestions that would fix any problem that I perceive.Ī) Solo: I feel that the solo aspect of the Shaman class (questing, etc) has dramatically improved. I will try to keep this a mix of what I feel is going well in the expansion, and what I feel is on the wrong track or being overlooked. Since most feedback generally consists of players giving feedback about negative aspects of the game (and this one won't be entirely different), I just want to point out up-front that I am appreciative of many of the changes Blizzard has made to the Shaman class. It was extremely difficult, and when tBC came out the final changes to Elemental Shaman made the experience much more enjoyable. I was one of the extremely few Shaman players who was able to "work" my gearing to be able to raid as an Elemental Shaman in the most progressed Horde raid on my server. Fighting to stay above the tanks in dps is a pretty scary assessment.įirst, I have played a Shaman since open beta in 2004. Here is a copy and paste of the excellent post created by Thergor on the Murmur Realm and found here - this information is so alarming that based in the evidence we are dead in the water in level 80.
